Dark Samus | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 44/89 (1.115) | 61/89 (0.945) |
Run Speed | 50/89 (1.654) | 56/89 (1.617) |
Dash Speed | 50/89 (1.870) | 85/89 (1.606) |
Air Speed | 34/89 (1.103) | 82/89 (0.861) |
Shield Grab (F) | 87/89 (Frame 19) | 76/89 (Frame 16) |
OoS 1 | Frame 4 Up B | Frame 10 Nair/Fair |
OoS 2 | Frame 8 Uair | Frame 11 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Up Smash |
Fall Speed | 75/89 (1.330) | 71/89 (1.350) |
Fast Fall Speed | 75/89 (2.128) | 71/89 (2.160) |
Gravity | 75/89 (0.075) | 85/89 (0.068) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 42/89 (16.190) |
Full Jump | 13/89 (37.000) | 36/89 (33.500) |
Air Jump | 19/89 (37.000) | 43/89 (33.500) |
Special | Wall Jump, Tether | Tether |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |