Dark Samus | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 44/89 (95 units) |
Walk Speed | 44/89 (1.115) | 49/89 (1.097) |
Run Speed | 50/89 (1.654) | 48/89 (1.672) |
Dash Speed | 50/89 (1.870) | 50/89 (1.870) |
Air Speed | 34/89 (1.103) | 39/89 (1.092) |
Shield Grab (F) | 87/89 (Frame 19) | 76/89 (Frame 16) |
OoS 1 | Frame 4 Up B | Frame 4 Up B |
OoS 2 | Frame 8 Uair | Frame 6 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 8 Fair/Item Throw(F) |
Fall Speed | 75/89 (1.330) | 71/89 (1.350) |
Fast Fall Speed | 75/89 (2.128) | 71/89 (2.160) |
Gravity | 75/89 (0.075) | 79/89 (0.072) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 35/89 (16.480) |
Full Jump | 13/89 (37.000) | 28/89 (34.100) |
Air Jump | 19/89 (37.000) | 34/89 (34.100) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |