Dark Samus | Palutena | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 59/89 (91 units) |
Walk Speed | 44/89 (1.115) | 17/89 (1.271) |
Run Speed | 50/89 (1.654) | 17/89 (2.077) |
Dash Speed | 50/89 (1.870) | 24/89 (2.035) |
Air Speed | 34/89 (1.103) | 58/89 (1.000) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 8 Nair |
OoS 2 | Frame 8 Uair | Frame 11 Bair/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Fair |
Fall Speed | 75/89 (1.330) | 53/89 (1.550) |
Fast Fall Speed | 75/89 (2.128) | 51/89 (2.480) |
Gravity | 75/89 (0.075) | 15/89 (0.120) |
Air Acceleration | 21/89 (0.090) | 5/89 (0.115) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 22/89 (17.300) |
Full Jump | 13/89 (37.000) | 18/89 (35.900) |
Air Jump | 19/89 (37.000) | 25/89 (35.900) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent air and ground mobility • Great range, thanks to her staff and specials (neutral B and side B) • Very powerful aerials (Nair in particular) • Enormous grab, with decently strong grab game • Hard to edge guard, thanks to her teleport recovery. • Reflector that doubles as a counter |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor OOS options • Sometimes struggles to take stocks, at least until higher percents • Lacks fast and safe ground options |