Dark Samus | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 89/89 (62 units) |
Walk Speed | 44/89 (1.115) | 13/89 (1.302) |
Run Speed | 50/89 (1.654) | 28/89 (1.892) |
Dash Speed | 50/89 (1.870) | 29/89 (1.980) |
Air Speed | 34/89 (1.103) | 48/89 (1.029) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Uair | Frame 7 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 8 Bair |
Fall Speed | 75/89 (1.330) | 6/89 (1.900) |
Fast Fall Speed | 75/89 (2.128) | 50/89 (2.500) |
Gravity | 75/89 (0.075) | 5/89 (0.140) |
Air Acceleration | 21/89 (0.090) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 20/89 (17.430) |
Full Jump | 13/89 (37.000) | 15/89 (36.750) |
Air Jump | 19/89 (37.000) | 24/89 (36.020) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |