Dark Samus | Pikachu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 44/89 (1.115) | 13/89 (1.302) |
Run Speed | 50/89 (1.654) | 20/89 (2.039) |
Dash Speed | 50/89 (1.870) | 29/89 (1.980) |
Air Speed | 34/89 (1.103) | 66/89 (0.957) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Uair | Frame 7 Uair/Bair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Up Smash |
Fall Speed | 75/89 (1.330) | 53/89 (1.550) |
Fast Fall Speed | 75/89 (2.128) | 51/89 (2.480) |
Gravity | 75/89 (0.075) | 40/89 (0.095) |
Air Acceleration | 21/89 (0.090) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 26/89 (17.120) |
Full Jump | 13/89 (37.000) | 20/89 (35.500) |
Air Jump | 19/89 (37.000) | 27/89 (35.500) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very good recovery • Good projectile (Neutral B) • Possesses a plethora of combos • Small body makes it hard to hit • Very good movement speed • Great aerial game, and good at landing |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Lightweight and gets KO'ed early • Poor range on most attacks • Often struggles to KO • Individual moves deal somewhat low damage |