Dark Samus | Piranha Plant | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 9/89 (112 units) |
Walk Speed | 44/89 (1.115) | 83/89 (0.760) |
Run Speed | 50/89 (1.654) | 44/89 (1.720) |
Dash Speed | 50/89 (1.870) | 60/89 (1.820) |
Air Speed | 34/89 (1.103) | 58/89 (1.000) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 10 Uair/Fair/Grab |
OoS 2 | Frame 8 Uair | Frame 11 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Dair/Bair/Up Smash |
Fall Speed | 75/89 (1.330) | 2/89 (1.950) |
Fast Fall Speed | 75/89 (2.128) | 27/89 (2.730) |
Gravity | 75/89 (0.075) | 5/89 (0.140) |
Air Acceleration | 21/89 (0.090) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 18/89 (17.500) |
Full Jump | 13/89 (37.000) | 11/89 (37.400) |
Air Jump | 19/89 (37.000) | 15/89 (38.520) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Heavyweight and high endurance • Neutral B is great for edgeguarding • Has a kill throw in Up Throw • Very powerful Out of Shield option in up smash |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very poor mobility • Significant landing lag on aerials • Poor range on most attacks |