Dark Samus | Pyra | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 33/89 (98 units) |
Walk Speed | 44/89 (1.115) | 67/89 (0.920) |
Run Speed | 50/89 (1.654) | 84/89 (1.380) |
Dash Speed | 50/89 (1.870) | 79/89 (1.690) |
Air Speed | 34/89 (1.103) | 37/89 (1.100) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 13 Up B |
OoS 2 | Frame 8 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 14 Nair/Fair/Jab |
Fall Speed | 75/89 (1.330) | 41/89 (1.620) |
Fast Fall Speed | 75/89 (2.128) | 41/89 (2.592) |
Gravity | 75/89 (0.075) | 71/89 (0.078) |
Air Acceleration | 21/89 (0.090) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 57/89 (15.200) |
Full Jump | 13/89 (37.000) | 80/89 (26.300) |
Air Jump | 19/89 (37.000) | 66/89 (29.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Extremely powerful attacks with heavy knockback • Great range • Projectile that is good for ledgetrapping |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very poor mobility • Poor horizontal recovery |