Dark Samus | Richter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 14/89 (107 units) |
Walk Speed | 44/89 (1.115) | 83/89 (0.760) |
Run Speed | 50/89 (1.654) | 73/89 (1.520) |
Dash Speed | 50/89 (1.870) | 77/89 (1.730) |
Air Speed | 34/89 (1.103) | 70/89 (0.940) |
Shield Grab (F) | 87/89 (Frame 19) | 70/89 (Frame 14) |
OoS 1 | Frame 4 Up B | Frame 6 Up B |
OoS 2 | Frame 8 Uair | Frame 11 Nair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 14 Grab |
Fall Speed | 75/89 (1.330) | 9/89 (1.850) |
Fast Fall Speed | 75/89 (2.128) | 9/89 (2.960) |
Gravity | 75/89 (0.075) | 57/89 (0.085) |
Air Acceleration | 21/89 (0.090) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 10/89 (18.000) |
Full Jump | 13/89 (37.000) | 68/89 (30.000) |
Air Jump | 19/89 (37.000) | 66/89 (29.000) |
Special | Wall Jump, Tether | Crouch Walk |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |