Dark Samus | Ridley | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 14/89 (107 units) |
Walk Speed | 44/89 (1.115) | 48/89 (1.100) |
Run Speed | 50/89 (1.654) | 10/89 (2.200) |
Dash Speed | 50/89 (1.870) | 68/89 (1.800) |
Air Speed | 34/89 (1.103) | 43/89 (1.050) |
Shield Grab (F) | 87/89 (Frame 19) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Up B | Frame 11 Nair |
OoS 2 | Frame 8 Uair | Frame 12 Up Smash/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 13 Fair/Bair |
Fall Speed | 75/89 (1.330) | 19/89 (1.780) |
Fast Fall Speed | 75/89 (2.128) | 19/89 (2.848) |
Gravity | 75/89 (0.075) | 45/89 (0.090) |
Air Acceleration | 21/89 (0.090) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 10/89 (18.000) | 69/89 (14.200) |
Full Jump | 13/89 (37.000) | 29/89 (34.000) |
Air Jump | 19/89 (37.000) | 82/89 (25.800) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |