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Dark Samus vs R.O.B.

Dark Samus
vs
R.O.B.

Compare SSBU Fighter Stats

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none

Dark Samus

R.O.B.

Dark Samus ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)10/89 (108 units)19/89 (106 units)
Walk Speed44/89 (1.115)34/89 (1.178)
Run Speed50/89 (1.654)43/89 (1.725)
Dash Speed50/89 (1.870)28/89 (2.002)
Air Speed34/89 (1.103)27/89 (1.134)
Shield Grab (F)87/89 (Frame 19)1/89 (Frame 10)
OoS 1
Frame 4
Up B
Frame 7
Gyro Throw (F)
OoS 2
Frame 8
Uair
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 11
Nair/Up Smash
Frame 10
Up Smash/Uair/Grab
Fall Speed75/89 (1.330)43/89 (1.600)
Fast Fall Speed75/89 (2.128)43/89 (2.560)
Gravity75/89 (0.075)45/89 (0.090)
Air Acceleration21/89 (0.090)30/89 (0.085)
Jumps22
Short Hop10/89 (18.000)8/89 (18.380)
Full Jump13/89 (37.000)9/89 (38.000)
Air Jump19/89 (37.000)16/89 (38.000)
SpecialWall Jump, TetherNone
Strengths
• Access to several powerful projectiles that allow it to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for it to mix up its recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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