Dark Samus | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 19/89 (106 units) |
Walk Speed | 44/89 (1.115) | 34/89 (1.178) |
Run Speed | 50/89 (1.654) | 43/89 (1.725) |
Dash Speed | 50/89 (1.870) | 28/89 (2.002) |
Air Speed | 34/89 (1.103) | 27/89 (1.134) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 8 Uair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 75/89 (1.330) | 43/89 (1.600) |
Fast Fall Speed | 75/89 (2.128) | 43/89 (2.560) |
Gravity | 75/89 (0.075) | 45/89 (0.090) |
Air Acceleration | 21/89 (0.090) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 8/89 (18.380) |
Full Jump | 13/89 (37.000) | 9/89 (38.000) |
Air Jump | 19/89 (37.000) | 16/89 (38.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |