Dark Samus | Roy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 44/89 (95 units) |
Walk Speed | 44/89 (1.115) | 27/89 (1.208) |
Run Speed | 50/89 (1.654) | 14/89 (2.145) |
Dash Speed | 50/89 (1.870) | 12/89 (2.200) |
Air Speed | 34/89 (1.103) | 5/89 (1.302) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 8 Uair |
OoS 2 | Frame 8 Uair | Frame 9 Nair/Up B |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Bair/Grab |
Fall Speed | 75/89 (1.330) | 13/89 (1.800) |
Fast Fall Speed | 75/89 (2.128) | 13/89 (2.880) |
Gravity | 75/89 (0.075) | 21/89 (0.114) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 78/89 (13.000) |
Full Jump | 13/89 (37.000) | 58/89 (30.970) |
Air Jump | 19/89 (37.000) | 75/89 (28.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very quick movement speed • Sweetspots on the hilt of sword attacks deal extra damage and knockback • Very high air speed • Good horizontal distance in his recovery |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Recovery is a bit predictable and easy to exploit • Somewhat poor range for a sword character • Gets comboed very easily |