Dark Samus | Sephiroth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 79/89 (79 units) |
Walk Speed | 44/89 (1.115) | 74/89 (0.900) |
Run Speed | 50/89 (1.654) | 31/89 (1.860) |
Dash Speed | 50/89 (1.870) | 42/89 (1.920) |
Air Speed | 34/89 (1.103) | 67/89 (0.950) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 12 Nair |
OoS 2 | Frame 8 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 16 Fair/Jab |
Fall Speed | 75/89 (1.330) | 12/89 (1.840) |
Fast Fall Speed | 75/89 (2.128) | 12/89 (2.944) |
Gravity | 75/89 (0.075) | 27/89 (0.108) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 88/89 (10.000) |
Full Jump | 13/89 (37.000) | 64/89 (30.500) |
Air Jump | 19/89 (37.000) | 36/89 (34.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very powerful moves • Very high range on attacks • Very good air mobility • Very powerful projectile for edgeguarding |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Extremely light, and gets KO'ed early, making Winged Form hard to manage • Significant end lag on moves • Lack of moves with quick startup • Lack of safe moves • Mediocre recovery |