Dark Samus | Sheik | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 84/89 (78 units) |
Walk Speed | 44/89 (1.115) | 5/89 (1.470) |
Run Speed | 50/89 (1.654) | 4/89 (2.420) |
Dash Speed | 50/89 (1.870) | 14/89 (2.178) |
Air Speed | 34/89 (1.103) | 1/89 (1.550) |
Shield Grab (F) | 87/89 (Frame 19) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Uair | Frame 7 Bair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 8 Fair |
Fall Speed | 75/89 (1.330) | 24/89 (1.750) |
Fast Fall Speed | 75/89 (2.128) | 24/89 (2.800) |
Gravity | 75/89 (0.075) | 4/89 (0.150) |
Air Acceleration | 21/89 (0.090) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 7/89 (18.750) |
Full Jump | 13/89 (37.000) | 7/89 (39.000) |
Air Jump | 19/89 (37.000) | 12/89 (40.000) |
Special | Wall Jump, Tether | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Very quick moves with little lag • Excellent mobility • Good projectile in her needles (Neutral B) • Very good at edgeguarding (Down Special, Nair, Bair, and Fair) • Excellent recovery capabilities (Down Special, Up B) |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to take stocks apart from edgeguarding • Extremely light, and dies early • High fall speed makes it hard for her to escape combos • Attacks deal very little damage |