Dark Samus | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 37/89 (97 units) |
Walk Speed | 44/89 (1.115) | 35/89 (1.155) |
Run Speed | 50/89 (1.654) | 48/89 (1.672) |
Dash Speed | 50/89 (1.870) | 50/89 (1.870) |
Air Speed | 34/89 (1.103) | 32/89 (1.113) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 10 Up B |
OoS 2 | Frame 8 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 16 Nair/Jab |
Fall Speed | 75/89 (1.330) | 48/89 (1.580) |
Fast Fall Speed | 75/89 (2.128) | 45/89 (2.528) |
Gravity | 75/89 (0.075) | 34/89 (0.098) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 31/89 (16.800) |
Full Jump | 13/89 (37.000) | 36/89 (33.500) |
Air Jump | 19/89 (37.000) | 43/89 (33.500) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |