Dark Samus | Sonic | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 70/89 (86 units) |
Walk Speed | 44/89 (1.115) | 7/89 (1.444) |
Run Speed | 50/89 (1.654) | 1/89 (3.850) |
Dash Speed | 50/89 (1.870) | 4/89 (2.310) |
Air Speed | 34/89 (1.103) | 14/89 (1.208) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 3 Up B |
OoS 2 | Frame 8 Uair | Frame 8 Fair/Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 9 Nair |
Fall Speed | 75/89 (1.330) | 33/89 (1.650) |
Fast Fall Speed | 75/89 (2.128) | 34/89 (2.640) |
Gravity | 75/89 (0.075) | 45/89 (0.090) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 30/89 (16.890) |
Full Jump | 13/89 (37.000) | 22/89 (35.000) |
Air Jump | 19/89 (37.000) | 31/89 (35.000) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Extremely fast • Powerful and large forward smash • Excellent vertical recovery power (↑+ B) • Great at edgeguarding |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles to KO • Cannot cross up shields • Lacks a projectile |