Dark Samus | Sora | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 72/89 (85 units) |
Walk Speed | 44/89 (1.115) | 81/89 (0.820) |
Run Speed | 50/89 (1.654) | 65/89 (1.580) |
Dash Speed | 50/89 (1.870) | 70/89 (1.780) |
Air Speed | 34/89 (1.103) | 65/89 (0.960) |
Shield Grab (F) | 87/89 (Frame 19) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Up B | Frame 9 Up B |
OoS 2 | Frame 8 Uair | Frame 11 Nair/Grab |
OoS 3 | Frame 11 Nair/Up Smash | Frame 13 Fair |
Fall Speed | 75/89 (1.330) | 66/89 (1.440) |
Fast Fall Speed | 75/89 (2.128) | 64/89 (2.304) |
Gravity | 75/89 (0.075) | 86/89 (0.064) |
Air Acceleration | 21/89 (0.090) | 15/89 (0.096) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 24/89 (17.200) |
Full Jump | 13/89 (37.000) | 68/89 (30.000) |
Air Jump | 19/89 (37.000) | 12/89 (40.000) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | •Good reach and safe moves to pressure with •Long-lasting hitboxes on many of his moves •Excellent recovery, with many options for getting back to the stage •Great potential for edgeguarding |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | •Very lightweight •Very floaty, and somewhat slow mobility •Somewhat difficult to KO with |