Dark Samus | Steve | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 44/89 (1.115) | 78/89 (0.850) |
Run Speed | 50/89 (1.654) | 80/89 (1.450) |
Dash Speed | 50/89 (1.870) | 88/89 (1.450) |
Air Speed | 34/89 (1.103) | 83/89 (0.860) |
Shield Grab (F) | 87/89 (Frame 19) | 81/89 (Frame 17) |
OoS 1 | Frame 4 Up B | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 8 Uair | Frame 8 Up Smash |
OoS 3 | Frame 11 Nair/Up Smash | Frame 11 Fair |
Fall Speed | 75/89 (1.330) | 67/89 (1.420) |
Fast Fall Speed | 75/89 (2.128) | 65/89 (2.272) |
Gravity | 75/89 (0.075) | 81/89 (0.070) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 88/89 (10.000) |
Full Jump | 13/89 (37.000) | 89/89 (16.500) |
Air Jump | 19/89 (37.000) | 86/89 (22.500) |
Special | Wall Jump, Tether | None |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |