Dark Samus | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 53/89 (92 units) |
Walk Speed | 44/89 (1.115) | 50/89 (1.092) |
Run Speed | 50/89 (1.654) | 83/89 (1.397) |
Dash Speed | 50/89 (1.870) | 61/89 (1.815) |
Air Speed | 34/89 (1.103) | 61/89 (0.987) |
Shield Grab (F) | 87/89 (Frame 19) | 83/89 (Frame 18) |
OoS 1 | Frame 4 Up B | Frame 6 Nair |
OoS 2 | Frame 8 Uair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 11 Nair/Up Smash | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 75/89 (1.330) | 77/89 (1.320) |
Fast Fall Speed | 75/89 (2.128) | 77/89 (2.112) |
Gravity | 75/89 (0.075) | 71/89 (0.078) |
Air Acceleration | 21/89 (0.090) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 49/89 (15.690) |
Full Jump | 13/89 (37.000) | 45/89 (32.500) |
Air Jump | 19/89 (37.000) | 51/89 (32.500) |
Special | Wall Jump, Tether | Wall Jump |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |