Dark Samus | Young Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 10/89 (108 units) | 66/89 (88 units) |
Walk Speed | 44/89 (1.115) | 18/89 (1.260) |
Run Speed | 50/89 (1.654) | 41/89 (1.749) |
Dash Speed | 50/89 (1.870) | 18/89 (2.090) |
Air Speed | 34/89 (1.103) | 64/89 (0.966) |
Shield Grab (F) | 87/89 (Frame 19) | 76/89 (Frame 16) |
OoS 1 | Frame 4 Up B | Frame 7 Nair |
OoS 2 | Frame 8 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Nair/Up Smash | Frame 9 Up B/Bomb Throw/Bair |
Fall Speed | 75/89 (1.330) | 13/89 (1.800) |
Fast Fall Speed | 75/89 (2.128) | 13/89 (2.880) |
Gravity | 75/89 (0.075) | 38/89 (0.096) |
Air Acceleration | 21/89 (0.090) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 10/89 (18.000) | 39/89 (16.260) |
Full Jump | 13/89 (37.000) | 33/89 (33.660) |
Air Jump | 19/89 (37.000) | 40/89 (33.660) |
Special | Wall Jump, Tether | Wall Jump, Tether |
Strengths | • Access to several powerful projectiles that allow it to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for it to mix up its recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class | • Excellent at zoning (→+B, ↓+B, B) • Fast movement • Can sometimes get out of combos or dodge attacks thanks to his small size • Very little lag to many of his attacks |
Weaknesses | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Mediocre recovery (can be gimped or edge guarded) • Doesn't take stocks until very high percents |