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Diddy Kong vs Banjo & Kazooie

Diddy Kong
Banjo & Kazooie

Compare SSBU Fighter Stats


Diddy Kong

Banjo & Kazooie

Diddy Kong ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)19/89 (106 units)
Walk Speed12/89 (1.313)52/89 (1.060)
Run Speed21/89 (2.006)12/89 (2.180)
Dash Speed18/89 (2.090)80/89 (1.680)
Air Speed75/89 (0.924)78/89 (0.920)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 9
Up Smash
OoS 2
Frame 5
Up Smash
Frame 10
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Fall Speed24/89 (1.750)22/89 (1.760)
Fast Fall Speed24/89 (2.800)22/89 (2.816)
Gravity13/89 (0.125)23/89 (0.110)
Air Acceleration70/89 (0.050)48/89 (0.070)
Short Hop5/89 (19.900)15/89 (17.800)
Full Jump5/89 (41.210)72/89 (29.800)
Air Jump11/89 (41.210)89/89 (20.526)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
• Struggles to kill
• Poor recovery

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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