Diddy Kong | Bayonetta | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 76/89 (81 units) |
Walk Speed | 12/89 (1.313) | 61/89 (0.945) |
Run Speed | 21/89 (2.006) | 37/89 (1.760) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 75/89 (0.924) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Up B |
OoS 2 | Frame 5 Up Smash | Frame 10 Fair/Side B (Air) |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Grab |
Fall Speed | 24/89 (1.750) | 20/89 (1.770) |
Fast Fall Speed | 24/89 (2.800) | 20/89 (2.832) |
Gravity | 13/89 (0.125) | 15/89 (0.120) |
Air Acceleration | 70/89 (0.050) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 2/89 (21.350) |
Full Jump | 5/89 (41.210) | 7/89 (39.000) |
Air Jump | 11/89 (41.210) | 9/89 (42.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump, Wall Cling |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) |
Weaknesses | • Struggles to kill • Poor recovery | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land |