Diddy Kong | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 10/89 (108 units) |
Walk Speed | 12/89 (1.313) | 64/89 (0.924) |
Run Speed | 21/89 (2.006) | 67/89 (1.566) |
Dash Speed | 18/89 (2.090) | 71/89 (1.760) |
Air Speed | 75/89 (0.924) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 74/89 (Frame 15) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 7 Up Smash |
OoS 2 | Frame 5 Up Smash | Frame 8 Item Throw(F) |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Uair |
Fall Speed | 24/89 (1.750) | 33/89 (1.650) |
Fast Fall Speed | 24/89 (2.800) | 34/89 (2.640) |
Gravity | 13/89 (0.125) | 42/89 (0.092) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 34/89 (16.590) |
Full Jump | 5/89 (41.210) | 27/89 (34.400) |
Air Jump | 11/89 (41.210) | 33/89 (34.400) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Struggles to kill • Poor recovery | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |