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Diddy Kong vs Bowser

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Bowser ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)1/89 (135 units)
Walk Speed12/89 (1.313)73/89 (0.901)
Run Speed21/89 (2.006)22/89 (1.971)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed75/89 (0.924)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up B
OoS 2
Frame 5
Up Smash
Frame 9
Side B (air)
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Fall Speed24/89 (1.750)20/89 (1.770)
Fast Fall Speed24/89 (2.800)20/89 (2.832)
Gravity13/89 (0.125)13/89 (0.125)
Air Acceleration70/89 (0.050)70/89 (0.050)
Short Hop5/89 (19.900)48/89 (15.700)
Full Jump5/89 (41.210)39/89 (33.000)
Air Jump11/89 (41.210)49/89 (32.610)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab
• Struggles to kill
• Poor recovery

• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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