Diddy Kong | Daisy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 64/89 (89 units) |
Walk Speed | 12/89 (1.313) | 64/89 (0.924) |
Run Speed | 21/89 (2.006) | 60/89 (1.595) |
Dash Speed | 18/89 (2.090) | 57/89 (1.826) |
Air Speed | 75/89 (0.924) | 48/89 (1.029) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 7 Up B |
OoS 2 | Frame 5 Up Smash | Frame 8 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Bair |
Fall Speed | 24/89 (1.750) | 87/89 (1.190) |
Fast Fall Speed | 24/89 (2.800) | 87/89 (1.904) |
Gravity | 13/89 (0.125) | 81/89 (0.070) |
Air Acceleration | 70/89 (0.050) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 65/89 (14.500) |
Full Jump | 5/89 (41.210) | 66/89 (30.030) |
Air Jump | 11/89 (41.210) | 62/89 (30.030) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter |
Weaknesses | • Struggles to kill • Poor recovery | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing |