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Diddy Kong vs Donkey Kong

Diddy Kong
vs
Donkey Kong

Compare SSBU Fighter Stats

none
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Diddy Kong

Donkey Kong

Diddy Kong ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)3/89 (127 units)
Walk Speed12/89 (1.313)10/89 (1.365)
Run Speed21/89 (2.006)29/89 (1.873)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed75/89 (0.924)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Up B (Air)
OoS 2
Frame 5
Up Smash
Frame 9
Uair
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Bair
Fall Speed24/89 (1.750)39/89 (1.630)
Fast Fall Speed24/89 (2.800)40/89 (2.608)
Gravity13/89 (0.125)57/89 (0.085)
Air Acceleration70/89 (0.050)58/89 (0.060)
Jumps22
Short Hop5/89 (19.900)22/89 (17.300)
Full Jump5/89 (41.210)29/89 (34.000)
Air Jump11/89 (41.210)27/89 (35.500)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Struggles to kill
• Poor recovery

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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