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Diddy Kong vs Donkey Kong

Diddy Kong
Donkey Kong

Compare SSBU Fighter Stats


Diddy Kong

Donkey Kong

Diddy Kong ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)3/89 (127 units)
Walk Speed12/89 (1.313)10/89 (1.365)
Run Speed21/89 (2.006)29/89 (1.873)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed75/89 (0.924)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Up B (Air)
OoS 2
Frame 5
Up Smash
Frame 9
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Fall Speed24/89 (1.750)39/89 (1.630)
Fast Fall Speed24/89 (2.800)40/89 (2.608)
Gravity13/89 (0.125)57/89 (0.085)
Air Acceleration70/89 (0.050)58/89 (0.060)
Short Hop5/89 (19.900)22/89 (17.300)
Full Jump5/89 (41.210)29/89 (34.000)
Air Jump11/89 (41.210)27/89 (35.500)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
• Struggles to kill
• Poor recovery

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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