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Diddy Kong vs Dr. Mario

Diddy Kong
Dr. Mario

Compare SSBU Fighter Stats


Diddy Kong

Dr. Mario

Diddy Kong ssbu flair
Dr. Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)33/89 (98 units)
Walk Speed12/89 (1.313)68/89 (0.917)
Run Speed21/89 (2.006)79/89 (1.464)
Dash Speed18/89 (2.090)87/89 (1.538)
Air Speed75/89 (0.924)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 3
Up B
OoS 2
Frame 5
Up Smash
Frame 6
OoS 3
Frame 7
Banana Throw (F)
Frame 7
Fall Speed24/89 (1.750)58/89 (1.500)
Fast Fall Speed24/89 (2.800)57/89 (2.400)
Gravity13/89 (0.125)54/89 (0.087)
Air Acceleration70/89 (0.050)57/89 (0.061)
Short Hop5/89 (19.900)77/89 (13.142)
Full Jump5/89 (41.210)61/89 (30.881)
Air Jump11/89 (41.210)78/89 (27.785)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding
• Struggles to kill
• Poor recovery

• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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