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Diddy Kong vs Dr. Mario

Diddy Kong
vs
Dr. Mario

Compare SSBU Fighter Stats

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Diddy Kong

Dr. Mario

Diddy Kong ssbu flair
Dr. Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)33/89 (98 units)
Walk Speed12/89 (1.313)68/89 (0.917)
Run Speed21/89 (2.006)79/89 (1.464)
Dash Speed18/89 (2.090)87/89 (1.538)
Air Speed75/89 (0.924)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 3
Up B
OoS 2
Frame 5
Up Smash
Frame 6
Nair
OoS 3
Frame 7
Banana Throw (F)
Frame 7
Uair
Fall Speed24/89 (1.750)58/89 (1.500)
Fast Fall Speed24/89 (2.800)57/89 (2.400)
Gravity13/89 (0.125)54/89 (0.087)
Air Acceleration70/89 (0.050)57/89 (0.061)
Jumps22
Short Hop5/89 (19.900)77/89 (13.142)
Full Jump5/89 (41.210)61/89 (30.881)
Air Jump11/89 (41.210)78/89 (27.785)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding
Weaknesses
• Struggles to kill
• Poor recovery

• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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