Diddy Kong | Falco | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 74/89 (82 units) |
Walk Speed | 12/89 (1.313) | 11/89 (1.344) |
Run Speed | 21/89 (2.006) | 55/89 (1.619) |
Dash Speed | 18/89 (2.090) | 24/89 (2.035) |
Air Speed | 75/89 (0.924) | 63/89 (0.977) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Nair |
OoS 2 | Frame 5 Up Smash | Frame 7 Up Smash |
OoS 3 | Frame 7 Banana Throw (F) | Frame 10 Fair/Uair/Grab |
Fall Speed | 24/89 (1.750) | 13/89 (1.800) |
Fast Fall Speed | 24/89 (2.800) | 13/89 (2.880) |
Gravity | 13/89 (0.125) | 8/89 (0.130) |
Air Acceleration | 70/89 (0.050) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 21/89 (17.340) |
Full Jump | 5/89 (41.210) | 1/89 (50.510) |
Air Jump | 11/89 (41.210) | 3/89 (50.510) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B |
Weaknesses | • Struggles to kill • Poor recovery | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early |