Diddy Kong | Fox | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 85/89 (77 units) |
Walk Speed | 12/89 (1.313) | 3/89 (1.523) |
Run Speed | 21/89 (2.006) | 6/89 (2.402) |
Dash Speed | 18/89 (2.090) | 18/89 (2.090) |
Air Speed | 75/89 (0.924) | 33/89 (1.110) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Down B (Air) |
OoS 2 | Frame 5 Up Smash | Frame 7 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 8 Up Smash/Dair |
Fall Speed | 24/89 (1.750) | 1/89 (2.100) |
Fast Fall Speed | 24/89 (2.800) | 1/89 (3.360) |
Gravity | 13/89 (0.125) | 1/89 (0.230) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 37/89 (16.400) |
Full Jump | 5/89 (41.210) | 22/89 (35.000) |
Air Jump | 11/89 (41.210) | 19/89 (37.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) |
Weaknesses | • Struggles to kill • Poor recovery | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill |