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Diddy Kong vs Fox

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Fox ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)85/89 (77 units)
Walk Speed12/89 (1.313)3/89 (1.523)
Run Speed21/89 (2.006)6/89 (2.402)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed75/89 (0.924)33/89 (1.110)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Down B (Air)
OoS 2
Frame 5
Up Smash
Frame 7
OoS 3
Frame 7
Banana Throw (F)
Frame 8
Up Smash/Dair
Fall Speed24/89 (1.750)1/89 (2.100)
Fast Fall Speed24/89 (2.800)1/89 (3.360)
Gravity13/89 (0.125)1/89 (0.230)
Air Acceleration70/89 (0.050)21/89 (0.090)
Short Hop5/89 (19.900)37/89 (16.400)
Full Jump5/89 (41.210)22/89 (35.000)
Air Jump11/89 (41.210)19/89 (37.000)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very fast ground and aerial movement
• Very little endlag on moves
• Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc)
• Access to a decent projectile, as well as a reflector (↓ + B)
• Struggles to kill
• Poor recovery

• Linear recovery (Side Special and Up Special)
• Poor range on his attacks
• Easy to combo, and lightweight so he gets KO'ed early
• Sometimes struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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