Diddy Kong | Ice Climbers | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 53/89 (92 units) |
Walk Speed | 12/89 (1.313) | 55/89 (1.008) |
Run Speed | 21/89 (2.006) | 72/89 (1.530) |
Dash Speed | 18/89 (2.090) | 80/89 (1.680) |
Air Speed | 75/89 (0.924) | 86/89 (0.830) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 9 Nair |
OoS 2 | Frame 5 Up Smash | Frame 10 Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Bair |
Fall Speed | 24/89 (1.750) | 80/89 (1.300) |
Fast Fall Speed | 24/89 (2.800) | 80/89 (2.080) |
Gravity | 13/89 (0.125) | 62/89 (0.082) |
Air Acceleration | 70/89 (0.050) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 32/89 (16.750) |
Full Jump | 5/89 (41.210) | 25/89 (34.690) |
Air Jump | 11/89 (41.210) | 32/89 (34.690) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very powerful attacks when together (attacks hit twice) • Acting as a pair gives them large hitboxes • Very powerful combos and grab game |
Weaknesses | • Struggles to kill • Poor recovery | • Terrible recovery when separated, and very weak overall when alone • Very hard to fully take advantage of |