Diddy Kong | Ike | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 14/89 (107 units) |
Walk Speed | 12/89 (1.313) | 70/89 (0.912) |
Run Speed | 21/89 (2.006) | 75/89 (1.507) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 10 Bair |
OoS 2 | Frame 5 Up Smash | Frame 11 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 14 Nair/Fair |
Fall Speed | 24/89 (1.750) | 33/89 (1.650) |
Fast Fall Speed | 24/89 (2.800) | 34/89 (2.640) |
Gravity | 13/89 (0.125) | 42/89 (0.092) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 45/89 (16.000) |
Full Jump | 5/89 (41.210) | 71/89 (29.900) |
Air Jump | 11/89 (41.210) | 57/89 (31.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter) • Lots of damage output on attacks • Several moves for taking stocks • Great range with his sword |
Weaknesses | • Struggles to kill • Poor recovery | • Exploitable recovery • Sometimes struggles to approach, due to poor speed and frame data |