Diddy Kong | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 48/89 (94 units) |
Walk Speed | 12/89 (1.313) | 40/89 (1.134) |
Run Speed | 21/89 (2.006) | 25/89 (1.925) |
Dash Speed | 18/89 (2.090) | 17/89 (2.118) |
Air Speed | 75/89 (0.924) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 9 Nair/Up Smash |
OoS 2 | Frame 5 Up Smash | Frame 10 Bair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 12 Up B/Grab |
Fall Speed | 24/89 (1.750) | 48/89 (1.580) |
Fast Fall Speed | 24/89 (2.800) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 54/89 (0.087) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 16/89 (17.540) |
Full Jump | 5/89 (41.210) | 39/89 (33.000) |
Air Jump | 11/89 (41.210) | 22/89 (36.330) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk, Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Struggles to kill • Poor recovery | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |