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Diddy Kong vs Ivysaur

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Ivysaur ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)40/89 (96 units)
Walk Speed12/89 (1.313)46/89 (1.103)
Run Speed21/89 (2.006)60/89 (1.595)
Dash Speed18/89 (2.090)44/89 (1.903)
Air Speed75/89 (0.924)60/89 (0.998)
Shield Grab (F)36/89 (Frame 11)81/89 (Frame 17)
OoS 1
Frame 4
Z-Drop Banana
Frame 10
Nair/Bair/Neutral B (Air)
OoS 2
Frame 5
Up Smash
Frame 14
OoS 3
Frame 7
Banana Throw (F)
Frame 15
Down Tilt/Up B/Uair
Fall Speed24/89 (1.750)68/89 (1.380)
Fast Fall Speed24/89 (2.800)68/89 (2.208)
Gravity13/89 (0.125)62/89 (0.082)
Air Acceleration70/89 (0.050)16/89 (0.095)
Short Hop5/89 (19.900)52/89 (15.580)
Full Jump5/89 (41.210)49/89 (32.250)
Air Jump11/89 (41.210)55/89 (32.250)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Tether
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Struggles to kill
• Poor recovery

• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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