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Diddy Kong vs Jigglypuff

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Jigglypuff ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)88/89 (68 units)
Walk Speed12/89 (1.313)87/89 (0.735)
Run Speed21/89 (2.006)87/89 (1.271)
Dash Speed18/89 (2.090)82/89 (1.650)
Air Speed75/89 (0.924)3/89 (1.332)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 5
Down B (Air)
OoS 2
Frame 5
Up Smash
Frame 9
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Fall Speed24/89 (1.750)89/89 (0.980)
Fast Fall Speed24/89 (2.800)89/89 (1.568)
Gravity13/89 (0.125)89/89 (0.053)
Air Acceleration70/89 (0.050)1/89 (0.130)
Short Hop5/89 (19.900)87/89 (11.260)
Full Jump5/89 (41.210)87/89 (19.170)
Air Jump11/89 (41.210)83/89 (24.866)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very powerful Down Special (Rest)
• Good at recovering (has 5 jumps total)
• Very good at edgeguarding with aerial attacks (Nair, Bair, Fair)
• Very fast air speed
• Struggles to kill
• Poor recovery

• Extremely light and dies early
• Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents
• Poor range on all attacks, and no projectile
• Slow movement, and poor overall mobility
• Struggles to kill, as well as approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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