Diddy Kong | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 88/89 (68 units) |
Walk Speed | 12/89 (1.313) | 87/89 (0.735) |
Run Speed | 21/89 (2.006) | 87/89 (1.271) |
Dash Speed | 18/89 (2.090) | 82/89 (1.650) |
Air Speed | 75/89 (0.924) | 3/89 (1.332) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 5 Down B (Air) |
OoS 2 | Frame 5 Up Smash | Frame 9 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 10 Grab/Dair |
Fall Speed | 24/89 (1.750) | 89/89 (0.980) |
Fast Fall Speed | 24/89 (2.800) | 89/89 (1.568) |
Gravity | 13/89 (0.125) | 89/89 (0.053) |
Air Acceleration | 70/89 (0.050) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 5/89 (19.900) | 87/89 (11.260) |
Full Jump | 5/89 (41.210) | 87/89 (19.170) |
Air Jump | 11/89 (41.210) | 83/89 (24.866) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Struggles to kill • Poor recovery | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |