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Diddy Kong vs Joker

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)52/89 (93 units)
Walk Speed12/89 (1.313)43/89 (1.120)
Run Speed21/89 (2.006)18/89 (2.060)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed75/89 (0.924)37/89 (1.100)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 8
OoS 2
Frame 5
Up Smash
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 7
Banana Throw (F)
Frame 15
Fall Speed24/89 (1.750)39/89 (1.630)
Fast Fall Speed24/89 (2.800)4/89 (3.097)
Gravity13/89 (0.125)11/89 (0.127)
Air Acceleration70/89 (0.050)31/89 (0.080)
Short Hop5/89 (19.900)69/89 (14.200)
Full Jump5/89 (41.210)45/89 (32.500)
Air Jump11/89 (41.210)36/89 (34.000)
SpecialCrouch Walk, Wall Jump, Wall ClingTether, Wall Jump
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
• Struggles to kill
• Poor recovery

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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