Diddy Kong | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 52/89 (93 units) |
Walk Speed | 12/89 (1.313) | 43/89 (1.120) |
Run Speed | 21/89 (2.006) | 18/89 (2.060) |
Dash Speed | 18/89 (2.090) | 45/89 (1.900) |
Air Speed | 75/89 (0.924) | 37/89 (1.100) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 8 Uair |
OoS 2 | Frame 5 Up Smash | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 15 Nair |
Fall Speed | 24/89 (1.750) | 39/89 (1.630) |
Fast Fall Speed | 24/89 (2.800) | 4/89 (3.097) |
Gravity | 13/89 (0.125) | 11/89 (0.127) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 69/89 (14.200) |
Full Jump | 5/89 (41.210) | 45/89 (32.500) |
Air Jump | 11/89 (41.210) | 36/89 (34.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Tether, Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Struggles to kill • Poor recovery | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |