Diddy Kong | Kazuya | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 8/89 (113 units) |
Walk Speed | 12/89 (1.313) | 88/89 (0.660) |
Run Speed | 21/89 (2.006) | 68/89 (1.550) |
Dash Speed | 18/89 (2.090) | 86/89 (1.580) |
Air Speed | 75/89 (0.924) | 79/89 (0.890) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 11 Uair/Grab |
OoS 2 | Frame 5 Up Smash | Frame 12 Up Smash/Up B |
OoS 3 | Frame 7 Banana Throw (F) | Frame 15 Nair/Fair |
Fall Speed | 24/89 (1.750) | 27/89 (1.700) |
Fast Fall Speed | 24/89 (2.800) | 28/89 (2.720) |
Gravity | 13/89 (0.125) | 27/89 (0.108) |
Air Acceleration | 70/89 (0.050) | 89/89 (0.000) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 85/89 (12.000) |
Full Jump | 5/89 (41.210) | 88/89 (18.000) |
Air Jump | 11/89 (41.210) | 4/89 (49.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Very powerful moves • Plenty of KO moves • Has super armor on some moves • Has invincibility for a number of attacks • Heavy weight class |
Weaknesses | • Struggles to kill • Poor recovery | • Low first jump • Poor range • Difficult to make use of due to command inputs • Slow startup on most moves |