Diddy Kong | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 3/89 (127 units) |
Walk Speed | 12/89 (1.313) | 54/89 (1.029) |
Run Speed | 21/89 (2.006) | 76/89 (1.496) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 89/89 (0.735) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 10 Nair |
OoS 2 | Frame 5 Up Smash | Frame 12 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 13 Uair |
Fall Speed | 24/89 (1.750) | 2/89 (1.950) |
Fast Fall Speed | 24/89 (2.800) | 2/89 (3.120) |
Gravity | 13/89 (0.125) | 37/89 (0.097) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 5/89 (19.900) | 43/89 (16.020) |
Full Jump | 5/89 (41.210) | 43/89 (32.850) |
Air Jump | 11/89 (41.210) | 72/89 (28.503) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Struggles to kill • Poor recovery | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |