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Diddy Kong vs King Dedede

Diddy Kong
vs
King Dedede

Compare SSBU Fighter Stats

none
none

Diddy Kong

King Dedede

Diddy Kong ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)3/89 (127 units)
Walk Speed12/89 (1.313)54/89 (1.029)
Run Speed21/89 (2.006)76/89 (1.496)
Dash Speed18/89 (2.090)61/89 (1.815)
Air Speed75/89 (0.924)89/89 (0.735)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 10
Nair
OoS 2
Frame 5
Up Smash
Frame 12
Grab
OoS 3
Frame 7
Banana Throw (F)
Frame 13
Uair
Fall Speed24/89 (1.750)2/89 (1.950)
Fast Fall Speed24/89 (2.800)2/89 (3.120)
Gravity13/89 (0.125)37/89 (0.097)
Air Acceleration70/89 (0.050)70/89 (0.050)
Jumps25
Short Hop5/89 (19.900)43/89 (16.020)
Full Jump5/89 (41.210)43/89 (32.850)
Air Jump11/89 (41.210)72/89 (28.503)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
Weaknesses
• Struggles to kill
• Poor recovery

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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