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Diddy Kong vs King K. Rool

Diddy Kong
King K. Rool

Compare SSBU Fighter Stats


Diddy Kong

King K. Rool

Diddy Kong ssbu flair
King K. Rool ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)2/89 (133 units)
Walk Speed12/89 (1.313)72/89 (0.903)
Run Speed21/89 (2.006)77/89 (1.485)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed75/89 (0.924)69/89 (0.945)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 4
Z-Drop Banana
Frame 6
Up Smash
OoS 2
Frame 5
Up Smash
Frame 10
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Up B
Fall Speed24/89 (1.750)27/89 (1.700)
Fast Fall Speed24/89 (2.800)28/89 (2.720)
Gravity13/89 (0.125)33/89 (0.105)
Air Acceleration70/89 (0.050)70/89 (0.050)
Short Hop5/89 (19.900)74/89 (13.500)
Full Jump5/89 (41.210)39/89 (33.000)
Air Jump11/89 (41.210)49/89 (32.610)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Several of his moves give him super armor
• Has 2 projectiles great for zoning
• Great recovery power for a heavyweight
• Several powerful KO moves
• Struggles to kill
• Poor recovery

• Big body makes him an easy target for projectiles and combos
• Recovery can be beaten if attacked from anywhere but the top
• Poor frame data and laggy moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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