Diddy Kong | King K. Rool | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 2/89 (133 units) |
Walk Speed | 12/89 (1.313) | 72/89 (0.903) |
Run Speed | 21/89 (2.006) | 77/89 (1.485) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 75/89 (0.924) | 69/89 (0.945) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Up Smash |
OoS 2 | Frame 5 Up Smash | Frame 10 Nair/Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Up B |
Fall Speed | 24/89 (1.750) | 27/89 (1.700) |
Fast Fall Speed | 24/89 (2.800) | 28/89 (2.720) |
Gravity | 13/89 (0.125) | 33/89 (0.105) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 74/89 (13.500) |
Full Jump | 5/89 (41.210) | 39/89 (33.000) |
Air Jump | 11/89 (41.210) | 49/89 (32.610) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Struggles to kill • Poor recovery | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |