Diddy Kong | Kirby | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 79/89 (79 units) |
Walk Speed | 12/89 (1.313) | 59/89 (0.977) |
Run Speed | 21/89 (2.006) | 42/89 (1.727) |
Dash Speed | 18/89 (2.090) | 45/89 (1.900) |
Air Speed | 75/89 (0.924) | 85/89 (0.840) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 9 Bair |
OoS 2 | Frame 5 Up Smash | Frame 10 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Nair |
Fall Speed | 24/89 (1.750) | 85/89 (1.230) |
Fast Fall Speed | 24/89 (2.800) | 85/89 (1.968) |
Gravity | 13/89 (0.125) | 86/89 (0.064) |
Air Acceleration | 70/89 (0.050) | 16/89 (0.095) |
Jumps | 2 | 6 |
Short Hop | 5/89 (19.900) | 83/89 (12.240) |
Full Jump | 5/89 (41.210) | 85/89 (25.370) |
Air Jump | 11/89 (41.210) | 87/89 (21.064) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Excellent recovery, with 5 jumps total and Up Special • Small body makes it easy to get out of combos and dodge attacks • Can use inhale to copy opponents' abilities and swallow projectiles (B) • Good grab game (throws can be comboed into or used to KO) |
Weaknesses | • Struggles to kill • Poor recovery | • Light and easy to KO • Poor range, lack of a good projectile • Poor overall mobility, making it hard to approach |