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Diddy Kong vs Kirby

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Kirby ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)79/89 (79 units)
Walk Speed12/89 (1.313)59/89 (0.977)
Run Speed21/89 (2.006)42/89 (1.727)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed75/89 (0.924)85/89 (0.840)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 9
OoS 2
Frame 5
Up Smash
Frame 10
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Fall Speed24/89 (1.750)85/89 (1.230)
Fast Fall Speed24/89 (2.800)85/89 (1.968)
Gravity13/89 (0.125)86/89 (0.064)
Air Acceleration70/89 (0.050)16/89 (0.095)
Short Hop5/89 (19.900)83/89 (12.240)
Full Jump5/89 (41.210)85/89 (25.370)
Air Jump11/89 (41.210)87/89 (21.064)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Excellent recovery, with 5 jumps total and Up Special
• Small body makes it easy to get out of combos and dodge attacks
• Can use inhale to copy opponents' abilities and swallow projectiles (B)
• Good grab game (throws can be comboed into or used to KO)
• Struggles to kill
• Poor recovery

• Light and easy to KO
• Poor range, lack of a good projectile
• Poor overall mobility, making it hard to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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