Diddy Kong | Link | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 22/89 (104 units) |
Walk Speed | 12/89 (1.313) | 23/89 (1.247) |
Run Speed | 21/89 (2.006) | 71/89 (1.534) |
Dash Speed | 18/89 (2.090) | 29/89 (1.980) |
Air Speed | 75/89 (0.924) | 75/89 (0.924) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 7 Up B/Bomb Throw(F) |
OoS 2 | Frame 5 Up Smash | Frame 9 Bair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 10 Nair/Up Smash/Grab |
Fall Speed | 24/89 (1.750) | 43/89 (1.600) |
Fast Fall Speed | 24/89 (2.800) | 6/89 (3.040) |
Gravity | 13/89 (0.125) | 38/89 (0.096) |
Air Acceleration | 70/89 (0.050) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 75/89 (13.380) |
Full Jump | 5/89 (41.210) | 76/89 (27.800) |
Air Jump | 11/89 (41.210) | 66/89 (29.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Excellent zoning tools to rack up damage (→ + B, ↓ + B, B) • Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles) • Can take a lot of damage before getting KO'ed • Great reach with his long sword • One of the best Neutral Airs in the game • Can use bomb offstage on himself to extend his recovery |
Weaknesses | • Struggles to kill • Poor recovery | • Struggles a bit up close (most of his attacks are a bit slow) • Gets comboed a lot due to his size • Slow movement speed |