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Diddy Kong vs Link

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)22/89 (104 units)
Walk Speed12/89 (1.313)23/89 (1.247)
Run Speed21/89 (2.006)71/89 (1.534)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed75/89 (0.924)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Up B/Bomb Throw(F)
OoS 2
Frame 5
Up Smash
Frame 9
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Nair/Up Smash/Grab
Fall Speed24/89 (1.750)43/89 (1.600)
Fast Fall Speed24/89 (2.800)6/89 (3.040)
Gravity13/89 (0.125)38/89 (0.096)
Air Acceleration70/89 (0.050)70/89 (0.050)
Short Hop5/89 (19.900)75/89 (13.380)
Full Jump5/89 (41.210)76/89 (27.800)
Air Jump11/89 (41.210)66/89 (29.000)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Excellent zoning tools to rack up damage (→ + B, ↓ + B, B)
• Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles)
• Can take a lot of damage before getting KO'ed
• Great reach with his long sword
• One of the best Neutral Airs in the game
• Can use bomb offstage on himself to extend his recovery
• Struggles to kill
• Poor recovery

• Struggles a bit up close (most of his attacks are a bit slow)
• Gets comboed a lot due to his size
• Slow movement speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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