Diddy Kong | Little Mac | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 69/89 (87 units) |
Walk Speed | 12/89 (1.313) | 9/89 (1.386) |
Run Speed | 21/89 (2.006) | 3/89 (2.464) |
Dash Speed | 18/89 (2.090) | 3/89 (2.365) |
Air Speed | 75/89 (0.924) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 68/89 (Frame 13) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 3 Up B |
OoS 2 | Frame 5 Up Smash | Frame 5 Nair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 8 Uair |
Fall Speed | 24/89 (1.750) | 2/89 (1.950) |
Fast Fall Speed | 24/89 (2.800) | 2/89 (3.120) |
Gravity | 13/89 (0.125) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 82/89 (0.040) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 81/89 (12.530) |
Full Jump | 5/89 (41.210) | 81/89 (26.000) |
Air Jump | 11/89 (41.210) | 80/89 (26.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | Wall Jump |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Extremely volatile when fighting on the ground • Can KO extremely early with KO Punch • Powerful superarmor on many of his moves • Extremely fast ground mobility |
Weaknesses | • Struggles to kill • Poor recovery | • Terrible recovery • Weak and short ranged aerials, which give him bad air game Struggles very hard against camping |