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Diddy Kong vs Lucario

Diddy Kong

Compare SSBU Fighter Stats


Diddy Kong


Diddy Kong ssbu flair
Lucario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)53/89 (92 units)
Walk Speed12/89 (1.313)46/89 (1.103)
Run Speed21/89 (2.006)46/89 (1.705)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed75/89 (0.924)7/89 (1.281)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
OoS 2
Frame 5
Up Smash
Frame 10
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Fall Speed24/89 (1.750)30/89 (1.680)
Fast Fall Speed24/89 (2.800)31/89 (2.688)
Gravity13/89 (0.125)60/89 (0.084)
Air Acceleration70/89 (0.050)21/89 (0.090)
Short Hop5/89 (19.900)9/89 (18.190)
Full Jump5/89 (41.210)10/89 (37.620)
Air Jump11/89 (41.210)17/89 (37.620)
SpecialCrouch Walk, Wall Jump, Wall ClingCrouch Walk, Wall Jump, Wall Cling
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• His Aura mechanic is very strong
• Can use his Neutral B to zone opponents
• Has a command grab this is very powerful when Aura is built up
• Can snowball opponents easily if he retains aura
• Recovery covers a huge distance and has a hit box (Up B)
• Fast air speed and quick aerials
• Struggles to kill
• Poor recovery

• Aura Sphere is not very strong unless fully charged
• Predictable recovery
• Very weak when at low percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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