Diddy Kong | Lucas | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 48/89 (94 units) |
Walk Speed | 12/89 (1.313) | 75/89 (0.893) |
Run Speed | 21/89 (2.006) | 52/89 (1.650) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 76/89 (Frame 16) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 10 Nair/Uair |
OoS 2 | Frame 5 Up Smash | Frame 12 Fair/Z-air |
OoS 3 | Frame 7 Banana Throw (F) | Frame 13 Dair/Jab |
Fall Speed | 24/89 (1.750) | 70/89 (1.370) |
Fast Fall Speed | 24/89 (2.800) | 70/89 (2.192) |
Gravity | 13/89 (0.125) | 45/89 (0.090) |
Air Acceleration | 70/89 (0.050) | 16/89 (0.095) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 78/89 (13.000) |
Full Jump | 5/89 (41.210) | 73/89 (29.410) |
Air Jump | 11/89 (41.210) | 8/89 (44.130) |
Special | Crouch Walk, Wall Jump, Wall Cling | Tether |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Powerful aerial attacks • Very strong smash attacks • Good damage output on all attacks • Access to multiple projectiles as well as an energy absorber • Has 3 kill throws |
Weaknesses | • Struggles to kill • Poor recovery | • Poor out of shield game • Struggles at close range • Mediocre recovery |