Diddy Kong | Lucina | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 61/89 (90 units) |
Walk Speed | 12/89 (1.313) | 1/89 (1.575) |
Run Speed | 21/89 (2.006) | 23/89 (1.964) |
Dash Speed | 18/89 (2.090) | 6/89 (2.255) |
Air Speed | 75/89 (0.924) | 41/89 (1.071) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 5 Up B |
OoS 2 | Frame 5 Up Smash | Frame 9 Nair/Fair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 10 Grab |
Fall Speed | 24/89 (1.750) | 48/89 (1.580) |
Fast Fall Speed | 24/89 (2.800) | 45/89 (2.528) |
Gravity | 13/89 (0.125) | 75/89 (0.075) |
Air Acceleration | 70/89 (0.050) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 39/89 (16.260) |
Full Jump | 5/89 (41.210) | 33/89 (33.660) |
Air Jump | 11/89 (41.210) | 40/89 (33.660) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Each one of her attacks is useful in some capacity • Several attacks for taking stocks (FSmash, Side B, and Bair) • Excellent recovery (Up B) • Very good at edgeguarding (Fair, Bair, Counter) • Quick mobility • Very good range and great neutral |
Weaknesses | • Struggles to kill • Poor recovery | • Floaty with poor air mobility, and struggles to land • Spacing can be difficult against certain characters |