Diddy Kong | Luigi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 37/89 (97 units) |
Walk Speed | 12/89 (1.313) | 40/89 (1.134) |
Run Speed | 21/89 (2.006) | 52/89 (1.650) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 88/89 (0.770) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 6 Nair |
OoS 2 | Frame 5 Up Smash | Frame 8 Up B/Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Up Smash |
Fall Speed | 24/89 (1.750) | 77/89 (1.320) |
Fast Fall Speed | 24/89 (2.800) | 77/89 (2.112) |
Gravity | 13/89 (0.125) | 61/89 (0.083) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 4/89 (19.980) |
Full Jump | 5/89 (41.210) | 4/89 (44.000) |
Air Jump | 11/89 (41.210) | 10/89 (41.310) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Several good combo starters • Very small lag on his attacks • Can KO opponents from 0% off of a grab • The sweetspot on Up Special is extremely strong • Tether grab gives extra range to his grab |
Weaknesses | • Struggles to kill • Poor recovery | • Poor recovery • Poor range • Struggles against projectiles • Grab is slow to come out • Poor mobility and air speed |