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Diddy Kong vs Mario

Diddy Kong
vs
Mario

Compare SSBU Fighter Stats

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Diddy Kong

Mario

Diddy Kong ssbu flair
Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)33/89 (98 units)
Walk Speed12/89 (1.313)35/89 (1.155)
Run Speed21/89 (2.006)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed75/89 (0.924)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 3
Up B
OoS 2
Frame 5
Up Smash
Frame 6
Nair
OoS 3
Frame 7
Banana Throw (F)
Frame 7
Uair
Fall Speed24/89 (1.750)58/89 (1.500)
Fast Fall Speed24/89 (2.800)57/89 (2.400)
Gravity13/89 (0.125)54/89 (0.087)
Air Acceleration70/89 (0.050)31/89 (0.080)
Jumps22
Short Hop5/89 (19.900)16/89 (17.540)
Full Jump5/89 (41.210)16/89 (36.330)
Air Jump11/89 (41.210)22/89 (36.330)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Good frame data with many quick moves
• Can land combos that deal tons of damage or deplete enemy stocks
• Can reflect projectiles with his Side Special (→ + B)
• Has a good projectile in his Neutral Special (B)
• Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos
Weaknesses
• Struggles to kill
• Poor recovery

• Rather poor range
• Doesn't have good tools for poking from the front
• Somewhat mediocre recovery (can be edgeguarded if caution is exerted)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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