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Diddy Kong vs Mega Man

Diddy Kong
vs
Mega Man

Compare SSBU Fighter Stats

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Diddy Kong

Mega Man

Diddy Kong ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)29/89 (102 units)
Walk Speed12/89 (1.313)42/89 (1.132)
Run Speed21/89 (2.006)58/89 (1.602)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed75/89 (0.924)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
Bair
OoS 2
Frame 5
Up Smash
Frame 8
Up Smash
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Nair/Grab
Fall Speed24/89 (1.750)13/89 (1.800)
Fast Fall Speed24/89 (2.800)13/89 (2.880)
Gravity13/89 (0.125)30/89 (0.107)
Air Acceleration70/89 (0.050)6/89 (0.110)
Jumps22
Short Hop5/89 (19.900)86/89 (11.490)
Full Jump5/89 (41.210)44/89 (32.800)
Air Jump11/89 (41.210)47/89 (32.800)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
Weaknesses
• Struggles to kill
• Poor recovery

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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