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Diddy Kong vs Mega Man

Diddy Kong
Mega Man

Compare SSBU Fighter Stats


Diddy Kong

Mega Man

Diddy Kong ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)29/89 (102 units)
Walk Speed12/89 (1.313)42/89 (1.132)
Run Speed21/89 (2.006)58/89 (1.602)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed75/89 (0.924)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
OoS 2
Frame 5
Up Smash
Frame 8
Up Smash
OoS 3
Frame 7
Banana Throw (F)
Frame 10
Fall Speed24/89 (1.750)13/89 (1.800)
Fast Fall Speed24/89 (2.800)13/89 (2.880)
Gravity13/89 (0.125)30/89 (0.107)
Air Acceleration70/89 (0.050)6/89 (0.110)
Short Hop5/89 (19.900)86/89 (11.490)
Full Jump5/89 (41.210)44/89 (32.800)
Air Jump11/89 (41.210)47/89 (32.800)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
• Struggles to kill
• Poor recovery

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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