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Diddy Kong vs Meta Knight

Diddy Kong
Meta Knight

Compare SSBU Fighter Stats


Diddy Kong

Meta Knight

Diddy Kong ssbu flair
Meta Knight ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)77/89 (80 units)
Walk Speed12/89 (1.313)24/89 (1.239)
Run Speed21/89 (2.006)16/89 (2.090)
Dash Speed18/89 (2.090)11/89 (2.211)
Air Speed75/89 (0.924)47/89 (1.040)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 7
OoS 2
Frame 5
Up Smash
Frame 8
Up B/Up Smash
OoS 3
Frame 7
Banana Throw (F)
Frame 9
Fall Speed24/89 (1.750)32/89 (1.660)
Fast Fall Speed24/89 (2.800)33/89 (2.656)
Gravity13/89 (0.125)23/89 (0.110)
Air Acceleration70/89 (0.050)43/89 (0.075)
Short Hop5/89 (19.900)72/89 (13.920)
Full Jump5/89 (41.210)51/89 (32.000)
Air Jump11/89 (41.210)88/89 (20.914)
SpecialCrouch Walk, Wall Jump, Wall ClingNone
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Moveset contains many good combo starters
• Small hurtbox makes it hard to hit him
• Multiple jumps and powerful recovery allow him to recover easily
• Great at edgeguarding
• Very good at recovering from disadvantage (Down B is useful for this)
• High air speed
• Struggles to kill
• Poor recovery

• Struggles to take stocks when combos don't land
• Poor range despite having a sword
• Can struggle against characters with projectiles
Data pulled from Game8, UltimateFrameData, and SmashWiki
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