Diddy Kong | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 77/89 (80 units) |
Walk Speed | 12/89 (1.313) | 24/89 (1.239) |
Run Speed | 21/89 (2.006) | 16/89 (2.090) |
Dash Speed | 18/89 (2.090) | 11/89 (2.211) |
Air Speed | 75/89 (0.924) | 47/89 (1.040) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 7 Dair |
OoS 2 | Frame 5 Up Smash | Frame 8 Up B/Up Smash |
OoS 3 | Frame 7 Banana Throw (F) | Frame 9 Nair/Uair |
Fall Speed | 24/89 (1.750) | 32/89 (1.660) |
Fast Fall Speed | 24/89 (2.800) | 33/89 (2.656) |
Gravity | 13/89 (0.125) | 23/89 (0.110) |
Air Acceleration | 70/89 (0.050) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 5/89 (19.900) | 72/89 (13.920) |
Full Jump | 5/89 (41.210) | 51/89 (32.000) |
Air Jump | 11/89 (41.210) | 88/89 (20.914) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Struggles to kill • Poor recovery | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |