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Diddy Kong vs Mewtwo

Diddy Kong
vs
Mewtwo

Compare SSBU Fighter Stats

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Diddy Kong

Mewtwo

Diddy Kong ssbu flair
Mewtwo ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)61/89 (90 units)79/89 (79 units)
Walk Speed12/89 (1.313)18/89 (1.260)
Run Speed21/89 (2.006)9/89 (2.255)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed75/89 (0.924)4/89 (1.313)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 4
Z-Drop Banana
Frame 9
Up Smash
OoS 2
Frame 5
Up Smash
Frame 10
Nair/Fair
OoS 3
Frame 7
Banana Throw (F)
Frame 11
Grab
Fall Speed24/89 (1.750)53/89 (1.550)
Fast Fall Speed24/89 (2.800)51/89 (2.480)
Gravity13/89 (0.125)62/89 (0.082)
Air Acceleration70/89 (0.050)48/89 (0.070)
Jumps22
Short Hop5/89 (19.900)18/89 (17.500)
Full Jump5/89 (41.210)55/89 (31.110)
Air Jump11/89 (41.210)1/89 (57.350)
SpecialCrouch Walk, Wall Jump, Wall ClingWall Jump
Strengths
• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier

• Powerful attacks make it easy to damage opponents
• Several attacks that are good for taking stocks
• Decent projectile in Neutral Special (B)
• Access to a reflector in Side Special (→ + B)
• Can use Down Special to temporarily immobilize opponents
• Tail provides decent attack range (↓ + A, etc)
• Has multiple kill throws (Up Throw / Back Throw)
Weaknesses
• Struggles to kill
• Poor recovery

• Extremely light and dies early
• Extremely large hurtbox on Mewtwo's body / tail
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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