Diddy Kong | Mii Swordfighter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 31/89 (100 units) |
Walk Speed | 12/89 (1.313) | 51/89 (1.070) |
Run Speed | 21/89 (2.006) | 65/89 (1.580) |
Dash Speed | 18/89 (2.090) | 76/89 (1.740) |
Air Speed | 75/89 (0.924) | 20/89 (1.170) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 8 Up B (#3) |
OoS 2 | Frame 5 Up Smash | Frame 10 Grab |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Up Smash |
Fall Speed | 24/89 (1.750) | 53/89 (1.550) |
Fast Fall Speed | 24/89 (2.800) | 51/89 (2.480) |
Gravity | 13/89 (0.125) | 32/89 (0.106) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 82/89 (12.300) |
Full Jump | 5/89 (41.210) | 75/89 (28.300) |
Air Jump | 11/89 (41.210) | 74/89 (28.300) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Decent range • Versatile special options • Access to good projectiles (Gale Strike / Chakram) |
Weaknesses | • Struggles to kill • Poor recovery | • Poor frame data • Lackluster mobility • Mostly poor recovery options |