Diddy Kong | Min Min | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 61/89 (90 units) | 22/89 (104 units) |
Walk Speed | 12/89 (1.313) | 53/89 (1.050) |
Run Speed | 21/89 (2.006) | 68/89 (1.550) |
Dash Speed | 18/89 (2.090) | 45/89 (1.900) |
Air Speed | 75/89 (0.924) | 84/89 (0.850) |
Shield Grab (F) | 36/89 (Frame 11) | 89/89 (Frame 22) |
OoS 1 | Frame 4 Z-Drop Banana | Frame 8 Up Smash |
OoS 2 | Frame 5 Up Smash | Frame 10 Uair |
OoS 3 | Frame 7 Banana Throw (F) | Frame 11 Nair (Chakram) |
Fall Speed | 24/89 (1.750) | 58/89 (1.500) |
Fast Fall Speed | 24/89 (2.800) | 55/89 (2.432) |
Gravity | 13/89 (0.125) | 23/89 (0.110) |
Air Acceleration | 70/89 (0.050) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 5/89 (19.900) | 45/89 (16.000) |
Full Jump | 5/89 (41.210) | 63/89 (30.700) |
Air Jump | 11/89 (41.210) | 66/89 (29.000) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier | • Extremely long range • Very powerful attacks • Extremely fast up smash • Excels at edgeguarding with no risk |
Weaknesses | • Struggles to kill • Poor recovery | • Poor recovery • Struggles at close range • Cannot counter attacks from certan angles (such as coming from below her) • Noticeable endlag on arms moves |